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Artist's Comments
Ok guys! I took everyones feedback and tried to fuse all the best qualities from the concept sheet into one supreme demonic abomination. Here's a rough for an Abomination General...This is a commander of lower abominations and demons against the humans and mechs in the Dominance War. I want him to be a "boss" character who can destroy any foe, commanding respect despite his abominable status. He is a fusion of demons... His arm is a demon/dragon head with a hunger for blood and destruction. His Mount is a demon beast stitched to the torso of a fallen demon lord reanimated with Necromancy...he is undead and will attack until every last piece of him is defeated. Let me know what you guys think....still rough!
Comments
That's amazing.
I would play the game just to see how this turns out if it ends up being in there haha -- "From my point of view, not being able to hear your name puts me in a difficult position. Why? Why? What are you, an imbecile? Isn't it obvious? That way, when I bottle you up, I'll be able to properly label you.." That guy can fit in Warhammer fantasy, world of warcraft and diablo as a lvl80-100 boss quite nicely...
-- I am a foolish Mortal trying to mark my place in the world... I am a dreamy Fool trying to find my place in the world... I am a twisted Monster dreaming for happiness in this world... So please judge me fairly as I bring forth my dreams to reality... I would shit my pants if I saw that...
But I do not think the "logo" looks all that demonic. it needs to look sloppier ans simpler, unless he stoll it. And I think instead of armor and blades on the legs, you should make it armored skin, like scales/plates or something, and for the blades, make em like bony spikes, kind of like ribs or something. That is my opinion! XD Too long spikes on the legs might pull focus from the mighty moose helm. Editing this would perhaps also let the long spikes on the left arm (seen on right) become more balanced with giant right arm of death....
Bottom half could perhaps be ever so slightly larger, to add mass. Otherwise awesome, and you've probably put more thought into this than I can do by first glance |
Details
April 22, 2009
914 KB 914 KB 960×1107 Statistics |
Critiques
The only thing that I can see wrong with it (And not even wrong, just could-be-better), is the overall rendering is very uniform. It's all sort of the same 10%-50% value range across the entire thing, so the eye doesn't really know where to start or stop and kinda gets lost in all the yummy details. I'd suggest making different parts have different value ranges and perhaps making a more definitive light source.
But, overall, wonderful concept and great execution!
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